Cimeravon / Activity guide

From clues to chambers.

A room is a rectangle. Its number is its area. Everything else follows from those two ideas.

A valid floor contains rectangles, one clue per rectangle and no unused space.
6

2 rows × 3 columns = 6 squares. Exactly one clue.

01

Read the number as an area

A clue of six asks for six squares. It could belong to a rectangle one square by six only on a large enough board, or two by three on this five-by-five floor. The shape must stay inside the board and include that clue.

02

Choose opposite corners

Tap an empty square, then the opposite corner of the rectangle you have in mind. The selection is shown before anything is placed. Press Place chamber to check it. Selecting the same square twice makes a one-square proposal, though it still needs a matching clue.

03

Pass all three checks

A proposed room may not cross an existing chamber. It must contain exactly one numbered square, and its area must equal that number. A rejected proposal leaves the floor unchanged and explains which check failed.

04

Revise a room

Tap a square in an existing chamber to select that chamber, then choose Remove chamber. Undo change restores the previous placement or removal. Selecting a new pair of corners replaces an uncommitted proposal without consuming any resource.

05

Borrow an example

Place an example inserts one room from a prepared complete plan. If an existing guess crosses that room, it is cleared first. You can undo the entire hint operation. The hint is assistance, not a score-affecting purchase or a requirement to finish.

06

Finish the floor

The activity is complete once all 25 squares belong to valid rooms. The counter records occupied squares, not money or points. Three plans can be selected from the menu, and restarting the current plan removes its rooms and undo history.

Ready to try the idea?

All of the controls described above are included on the main page. A new visit starts with a clean activity.

Build a chamber
Published 6 October 2026 · CimeravonAsk about this page

No marketing or analytics scripts are included.

Remember this decision

Your choice is stored locally for up to 120 days. The game or design is not saved.

Keep the reduced-motion setting across visits. Without this permission it only applies to the present page.

Your device’s reduced-motion preference is also respected.

The royal collection

An imagined royal treasury. The jewels are illustrative, not items offered for sale.